MAJOR DELAY! But for a good reason!

Posted by kfharlock on Wednesday Aug 8, 2012 Under news

Okay, so the previous post lied — there were no weekly dev blog updates, or screenshots, or anything like that. But there’s a good reason why!

It’s because the last three months (since May 1st, the day after the previous post actually), I’ve been working with my old partner Shizuma on an entirely different game for this “Make an RPG in Three Months” contest running over at 64 Digits.

The game we were working on is called DUNGEONMEN: Men of Dungeons, and is something like a fusion of classic Western computer RPG mechanics (think Wizardry and company), with the classic Japanese console RPG aesthetics and design sensibilities that we here at the Critical Hit crave. It is ENTIRELY FINISHED at this point, so if you want to get a taste of how we spent the last three months break from Satori-99:


So, now that that’s out there, and you’re all convinced that I’m not just a lazy slob who disappeared for three months, the question remains: what of Satori-99? It is certainly not dead, and if anything, the time off gave me some distance I needed to refine the story a bit more. It’s going to be a challenging project because it’s the first RPG I’ve made that has any aspirations at all to tell a “literary” story; in Spellshard and Dungeonmen, my focus was simply on “good writing” in the context of a simple straightforward tale.

I’m going to be moving to Austin in the next three weeks, so I won’t promise that Satori-99 is going to be the most important thing during the move, but I can promise:

- The game will live someday soon, and it will be worth the wait, and,
- I’ll upload something here in the next week to give you all a sense of where we’re going with this, design-wise, and why you should be excited.

That’s all for now — thanks for following, and I hope you like Dungeonmen, and feel that it was a worthwhile project to delay Satori-99 for.


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Posted by kfharlock on Monday Apr 30, 2012 Under news

At this point, the site is shaping up. Many of the pages now contain information that someone might actually want to look at! Be sure to check out the characters page for some information on both the heroes and villains who populate the game. The story page now has some meat to it as well.

At this point in the development cycle, I’m mostly still creating all the graphical resources the game will make use of, and coding some of the “systems” that make the thing go, such as the battle system, the quest item system, the satori system, and so on. It means that there’s a lot of work going into the game, but unfortunately not much of it that can be showed off to others, or that would make for interesting updates.

From this point forward though, I’ll be moving into the phase where there’s more updates to drop on anyone following these transmissions. Every week, I’ll be posting a DEV LOG post, wherein I chronicle some aspect of the design process for anyone who is interested in that kind of thing, as well as posting at least one screenshot, to give a better idea of how the Satori-99 project is shaping up, and hopefully build some hype.

Many thanks to anyone who has been following so far. Thanks for your patience while I got everything set up. Stay tuned, because things are about to go into interstellar overdrive!

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Hello world!

Posted by kfharlock on Saturday Feb 25, 2012 Under news


Welcome to the official website for the upcoming 16-bit psy-fi RPG, “Oblivion World SATORI-99″. The game is being developed by me, KF Harlock, co-creator of the indie RPG, “Spellshard: The Black Crown of Horgoth“. The game is being developed for the OHRRPGCE (Official Hamster Republic RPG Construction Engine), and will be playable on Windows and Mac platforms, with Linux emulation a distinct possibility.

Here, you can find out what the game’s about, explore its story and characters, and stay up to date with the latest news related to the game’s development and release. Every so often, I’ll update with development logs as well, so that anyone who’s interested can gain some insights into the process of designing and creating a game (something that everyone should try out).

“Oblivion World SATORI-99″ is the first RPG project I’ll be designing on my own (as opposed to collaborating with another developer), so it should be a wild ride for you, me, and anyone else who dares to turn on to this frequency. Updates on the game’s progress will begin imminently, so stay tuned in, folks!


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